Curriculum for Game Business & Publishing Major
Your career in Game Business & Publishing starts on day one with Champlain¡¯s Upside-Down Curriculum. Discover the difference and jumpstart your career.
Game Business & Publishing Curriculum
Start building the skills and knowledge that will serve you through your entire career.
Our faculty work closely with alumni and current game industry employers to make sure our curriculum teaches you all the relevant technical and interpersonal skills you¡¯ll need¡ªand it all starts in your very first semester.
The?Upside-Down Curriculum?allows you to build four full years of relevant experience through practical coursework, meaningful internships, and opportunities to study abroad (and even intern abroad!). You can opt to declare a minor, further personalizing your education to build precisely the future you envision.
- First Year
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Second Year
Fall Semester
- EGD 240 Creative Portfolio Tools
- GBP 200 The Game Business Lifecycle
- LEG 120 Business Law
- MTH 180 Statistics, Introduction to
- COR 201 Core Foundations: Making Meaning Through Science
- COR 202 Interdisciplinary Perspectives
Spring Semester-
XXX Concentration Course 1
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XXX Concentration Course 2
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XXX Program Elective
- COR 203 Core Foundations: Making Meaning Through Culture
- COR 204 Theoretical Perspectives
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Third Year
Fall Semester
- ECN 255 Managerial Economics
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XXX Concentration Course 3
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XXX Concentration Course 4
- COR 301 Core Foundations: Connecting Place and Identity
- COR 302 Field Methods
Spring Semester- EGD 320 Game Studio II
- GBP 300 The Global Game Industry
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GBP 3XX Indie Game Business Development
- COR 303 Core Foundations: Connecting Past and Present
- COR 304 Digital Methods
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Fourth Year
Fall Semester
- CCC 410EGD College Capstone in Game Development
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XXX Concentration Course 5
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SCI XXX Science w/Lab
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XXX General Elective
Spring Semester- EGD 420 Game Studio III
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XXX Program Elective 2
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XXX Program Elective 3
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XXX General Elective