Faculty Member Division of Communication & Creative Media 
Game Design Major 
Pronouns She/Her/Hers
Education Champlain College, Bachelor of Science Business Administration
Areas of Expertise
  • Game Production
  • Games For Change
  • Respect-Based Design/ UX Design

Biography

Shannon is an Adjunct for the division of Communication and Creative Media, with a specialization in Game Production. Recognized by Bustle in “Women Redefining What It Means To Work In STEM” Shannon is co-owner, Vice President, and COO of GameTheory Co, a Vermont-based game studio whose passion is using gaming technology to inspire social change. Shannon’s work at GameTheory begin in 2016 with this mission, and to expand the creative application of games, technology, and design towards meaningful impacts. Through her time in the game industry she has served as project manager on dozens of successful projects across entertainment, mobile, edu-tech, and health spaces utilizing wearables, AR/VR and biometric feedback. Before working in her current positions, Shannon held several roles in entertainment-focused independent studios, where she collaborated on widely recognized and award-winning app titles.

At this point in her career, Shannon is focused on expanding the benefits of leading edge gaming technologies to provide accessible and sustainable benefits outside of traditional gaming spaces. The core of this expertise lies in her use of agile project management workflows to streamline development across a portfolio of acclaimed projects of ranging scale and scope. This background provides her with years of experience effectively managing technically advanced project teams through research projects requiring significant considerations for human protections, close collaboration with subject matter experts, and secure data management processes. In addition to her experience in Game Production and Entrepreneurship, she specializes as a UX designer and consulting working from a lens of respect-based design – a methodology that bridges elements of accessibility, user-first, and empathetic design principles into a centralized theory for product development. As a professional, Shannon has served as a local event organizer, IGDA mentor, and industry coach to support individuals starting out in her career to foster positive growth, creativity, and intersectional diversity within the games industry.

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Brian Mulhall
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Mira Niagolova
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Matthew Parillo
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